Top 5 Metroidvania Games Like Hollow Knight: A Side-Scrolling Adventure (2026)

The Evolution of Metroidvania: Beyond Hollow Knight

If you’ve ever been captivated by the hauntingly beautiful world of Hollow Knight, you’re not alone. Team Cherry’s masterpiece has set a new standard for what a Metroidvania game can be—a perfect blend of exploration, combat, and atmospheric storytelling. But what makes Hollow Knight so special isn’t just its insectoid protagonist or its cursed kingdom; it’s the way it reinvigorates a genre that’s been around for decades. Personally, I think Hollow Knight is a modern classic, but it’s also a gateway to a rich history of games that have shaped the Metroidvania genre. So, let’s dive into what makes this genre tick and explore some titles that, in my opinion, stand shoulder-to-shoulder with Hollow Knight.

The Roots of Metroidvania: A Genre Defined

One thing that immediately stands out is how Hollow Knight pays homage to its predecessors while carving its own path. The term ‘Metroidvania’ itself is a mashup of Metroid and Castlevania, two franchises that laid the groundwork for this genre. What many people don’t realize is that these games weren’t just about running and jumping; they were about exploration, progression, and the thrill of uncovering secrets.

Take Super Metroid (1994), for example. This game is a sci-fi masterpiece that still feels fresh today. What makes it particularly fascinating is how it balances tension and discovery. As Samus Aran, you’re not just fighting enemies—you’re piecing together a story through the environment itself. The eerie sound design, the isolation of planet Zebes, and the sense of vulnerability as you face off against the Mother Brain—it’s all part of an experience that feels deeply personal. If you take a step back and think about it, Super Metroid isn’t just a game; it’s a blueprint for how to create a world that feels alive and dangerous.

The Artistic Pinnacle: Castlevania’s Legacy

Then there’s Castlevania: Symphony of the Night (1997), a game that, in my opinion, is the artistic pinnacle of the genre. What this really suggests is that Metroidvania games aren’t just about mechanics—they’re about atmosphere, storytelling, and visual brilliance. Symphony of the Night is a feast for the senses, with its gothic aesthetics, haunting soundtrack, and intricate sprite work.

But what’s truly groundbreaking is its nonlinear design. The game doesn’t just give you a map; it encourages you to explore, backtrack, and rethink your approach. The moment you realize the castle is inverted, doubling the playable area, is a revelation. It’s a detail that I find especially interesting because it shows how a game can surprise you even after hours of play. This isn’t just a game—it’s a testament to the power of creativity in design.

Roguelike Reinvention: Dead Cells and the Power of Replayability

Now, let’s talk about Dead Cells (2018), a game that takes the Metroidvania formula and injects it with roguelike DNA. What makes this particularly fascinating is how it combines procedural generation with tight, Souls-like combat. Every run feels fresh, every death a lesson. The Prisoner’s journey through the ever-shifting island is both punishing and rewarding, a cycle that keeps you coming back for more.

From my perspective, Dead Cells is a perfect example of how the genre can evolve while staying true to its roots. The procedurally generated levels ensure that no two playthroughs are the same, but the core mechanics—the fluid combat, the satisfying progression—remain consistent. It’s a game that demands mastery, and that’s what makes it so compelling.

Theological Horror: Blasphemous and the Weight of Guilt

If Dead Cells is about chaos, Blasphemous (2019) is about contemplation. This game is a dark, theological journey through the kingdom of Cvstodia, where religion and horror intertwine. The Penitent One’s pilgrimage is as much about self-flagellation as it is about saving the world. What many people don’t realize is that Blasphemous isn’t just a Souls-like Metroidvania—it’s a meditation on guilt, faith, and redemption.

The game’s art design is stunning, with its grotesque, baroque aesthetics that feel both beautiful and unsettling. The combat is brutal, requiring precision and patience. But what really stands out is the way the game explores its themes. It’s not just a game about killing monsters; it’s a game about confronting the monsters within. This raises a deeper question: Can a video game truly grapple with existential themes? In the case of Blasphemous, I think it does—and it does it brilliantly.

A Return to Form: Prince of Persia: The Lost Crown

Finally, let’s talk about Prince of Persia: The Lost Crown (2024), a game that feels like a love letter to the genre while also being a bold reinvention. What makes this particularly fascinating is how it blends the acrobatic platforming of the 3D Prince of Persia games with the interconnected world design of a true Metroidvania.

Sargon’s journey is both nostalgic and fresh, a reminder of why we fell in love with this series in the first place. The combat is smooth, the platforming is exhilarating, and the world is filled with secrets waiting to be discovered. But what really stands out is how accessible it is. The game doesn’t punish you for failure; it encourages you to learn, adapt, and grow. It’s a reinvigoration of a franchise that, frankly, needed it.

The Broader Perspective: Why Metroidvania Matters

If you take a step back and think about it, the Metroidvania genre is about more than just gameplay mechanics. It’s about exploration—not just of virtual worlds, but of ourselves. These games challenge us to persevere, to think creatively, and to embrace the unknown. Whether it’s Samus Aran facing her fears, Alucard confronting his legacy, or the Penitent One seeking redemption, these characters are on journeys that mirror our own.

What this really suggests is that Metroidvania games are a reflection of our desire to grow, to overcome, and to discover. They’re not just games; they’re experiences that stay with us long after we’ve put down the controller.

Final Thoughts: The Future of Metroidvania

As we look to the future, I can’t help but wonder where the genre will go next. With Hollow Knight: Silksong on the horizon, it’s clear that Team Cherry isn’t done pushing boundaries. But what about the rest of the industry? Will we see more roguelike hybrids like Dead Cells? More theological explorations like Blasphemous? Or will developers return to the classics, reimagining them for a new generation?

One thing is certain: the Metroidvania genre is far from finished. It’s a genre that thrives on innovation, on the willingness to take risks and explore new ideas. And as long as there are developers willing to do that, I’ll be here, controller in hand, ready for the next adventure.

Because, in the end, isn’t that what gaming is all about? The journey, the discovery, the thrill of the unknown. And in that sense, Metroidvania isn’t just a genre—it’s a promise. A promise that, no matter how far we’ve come, there’s always more to explore.

Top 5 Metroidvania Games Like Hollow Knight: A Side-Scrolling Adventure (2026)

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